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I abolutely love the feel of this game, though it is still a bit too tricky to get used to.

I think there are 3 main issues with this version

1. The randomly generated area is just not friendly to traverse in at all, there's endless impossible appearing situations because of misfortunate sphere placement

2. the turrets can just shoot you while you are in an arc that leaves you no escape route

3. It is really hard to land shots and get good drifts. I get that is a core part of such a game but I think there could be some tweaks to the character movement and aim to make it a little easier to get to a satisfying point


I think a possible improvement could be gained by giving the player a short slowdown ability, I found the slowdown given by shooting turrets helped a ton when trying to style. So I though it could be extremely cool if you had the ability to just activate that when you notice an opportunity that is too hard for you (though of course non-slow downed shots should yield more points).

Anyways I think I'll keep a tab for this game open, seems like the kinda game I gotta get better at.

Oh wow, thank you for your kind words! It's still a game I open every now and then when I have some time to kill listening to podcasts. 

Totally agree with your points, if I remember correctly I even made an attempt to clean generated maps from really unfair placements, but I guess it could use more work.

As for the slowdown ability suggestion – I was also thinking in a similar direction, but didn't quite have time to experiment with it. If I ever get back to working on the project I'll keep your suggestion in mind!

Thank you for playing and leaving a message, it really made my day!